![]() So insane, in fact, it deserves its own paragraph.) I'm not quite so fond of the game itself (I think the concept is extremely unpolished and rather bland), but these stills vedsten posted really shows the overall quality of the art in the game throughout. I would have loved to kick it off with some critique but as you can see I'm already running a little late, expect my opinionated perspective soon though :p Some screens I grabbed of the early game for examination are here. I started a bit of a study on this game a while ago that I left unfinished. The ROM of this game is available for download in quite a few places. ![]() Screenshots of this game are available at different review sites and whatnot, but perhaps the best way to get them is to grab them yourself. Set in a gritty theme and style similar, although superior in execution, to other Capcom platformers at the time, is this game a shining example of what some consider to be a golden age in gaming, or a mere iteration in Capcom's Generic Occult-Fantasy Platformer Machine? For better or worse, few people have a neutral opinion of this game's graphics. We then discuss the pixel art as a group, analyzing and dissecting techniques that work for the art, and techniques that don't, in order to learn and grow and all that warm fuzzy stuff. Side-scrolling platform video game developed and published byĬapcom for the Super Nintendo Entertainment System.For those new to commercial critiques, this is an activity where the community selects something, usually a game, containing interesting examples of pixel art. "Demon's Crest, known in Japan as Demon's Blazon, is a The game is made using high-quality PCBs (printed circuit Imported from USA (Sizes & Specifications are based on the USA Market).Cost much less than the original games.They look almost identical to the original games, so you can proudly display them in your collection. ![]()
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